浏览附件17511
As shown in the figure, a program that renders pseudo 3D in real time on the machine originally planned to use the prim algorithm to randomly generate a maze and make a 3D maze game. It was working perfectly on the emulator.
The general realization idea is: use FILL_RECT to draw lines, set the width to 1, 192*490 resolution, calculate 192 times to get one frame (so there are 192 controls on the same screen), I still overestimate the bracelet The ability is great, it takes a lot of effort to render a frame, it is very stuck, and there are rendering ghosts.
Has the upper limit of the bracelet reached here? ! I hope that the Mihuan 8 can enhance the performance, or the official will directly release a function to draw a straight line hahaha...
It's good for everyone to have a good time, and the program is also attached by the way.
浏览附件17513